GAMES



ASHES OF IDUNN: TALES OF FIMBULWINTER


We are working on an immersive first-person open-world game, based on Norse Mythology. The game will humbly start in Midgard and will be expanded to include all of the other eight realms.

Coming soon.





ASHES OF IDUNN: THE ANCESTRAL STONES


This game will focus on shorter battles between NFT Characters and have a highly strategic and competitive design, well adapted for e-sports or people who want a fast match against friends or foes.

Coming soon.



BUILD ON
UNREAL ENGINE






TECHNOLOGY




DYNAMIC GLOBAL ILLUMINATION AND REFLECTIONS


Lumen is a fully dynamic global illumination and reflections solution that enables indirect lighting to adapt on the fly to changes to direct lighting or geometry—for example, changing the sun’s angle with the time of day or opening an exterior door.

With Lumen, you no longer have to author lightmap UVs, wait for lightmaps to bake, or place reflection captures; what you see inside the Unreal Editor is what you get on the console.




MASSIVELY DETAILED


Create games and worlds with massive amounts of geometric detail with Nanite, a virtualized micro polygon geometry system, and a new Virtual Shadow Map system. Directly import and replicate multi-million-polygon meshes while maintaining a real-time frame rate without any noticeable loss of fidelity.